Domination Points (Experimental)

What & Why

Domination Points are a new way of measuring overall kingdom strength during the round instead of focusing on a single leaderboard at the end.

Rather than rewarding only one playstyle, Domination Points combine performance across several major leaderboards into a single score that increases every tick.

⚠ Experimental Feature — Domination Points are currently experimental. The formulas, weights, and balancing may change as we gather feedback.

Domination Points are designed to:

  • Reward consistent performance across multiple areas
  • Prevent one leaderboard from deciding everything
  • Encourage different playstyles
  • Give players multiple ways to compete for overall dominance
Summary

Every tick:

  1. Your rank is checked on each tracked leaderboard
  2. Your rank is converted into points using:
    100 × 0.97^(rank − 1)
  3. Each leaderboard's points are multiplied by its weight
  4. The total is multiplied by the current early-game ramp multiplier
  5. The result is added to your Domination Points

The stronger and more balanced your kingdom performs over time, the faster your Domination Points will grow.

How It Works

Every game tick, the game looks at your current rank in each tracked leaderboard.

Each leaderboard awards points based on your rank.

Those points are then weighted and added together.

Finally, an early-game multiplier is applied so Domination Points gradually become more important instead of deciding the game immediately.

Tracked Leaderboards
Leaderboard Weight
💰 Networth 100%
🌐 Land 90%
⚔️ Largest Grab 70%
👑 Honor 30%
🏴 Total Land Grabbed 30%

Networth is considered the most important indicator, while Honor and Land Grabbed have a smaller influence.

Rank → Points Formula

Each leaderboard converts your rank into points using exponential decay.

Points(rank) = 100 × 0.97^(rank − 1)

In plain terms: rank 1 always earns the full 100 points. Every rank after that keeps 97% of the points the previous rank was worth — so points drop off slowly at first, and faster the further down the leaderboard you go.

Rank Points
1 100.00
2 97.00
3 94.09
4 91.27
5 88.53
10 ≈ 76.02
25 ≈ 48.13
50 ≈ 22.45
75 ≈ 10.50
100 ≈ 4.90

This means every rank still matters, but higher ranks are rewarded significantly more.

Early Game Ramp-Up

Domination Points don't count at full strength immediately.

Instead, they gradually ramp up during the opening days using a logistic growth curve.

Multiplier(t) = 1 / (1 + e^(−0.04 × (t − 96)))

In plain terms: t is the current game tick. The multiplier starts near zero, crosses the halfway point around tick 96 (day 2), and then flattens out close to 100% — producing a smooth S-shaped ramp instead of an on/off switch.

  • t = current game tick
  • Ramp center = 96 ticks (Day 2)
  • Growth rate = 0.04
Tick Multiplier
0 ~2%
48 ~13%
96 50%
144 ~87%
192 ~98%

This prevents Domination Points from heavily influencing the very start of a round while becoming increasingly important as kingdoms develop.