Star Kingdoms Help - Game Mechanics

Game Mechanics

This page collects gameplay mechanic changes in one place, separate from the per-round planet type/race tables on the main help page and the round-by-round changelog in the round changes archive.

Current Round: Era of PvP
  • Asymmetric Spoils
    • Player hits yield +10% extra land gain over bot hits
    • The defender does not lose any additional land
  • Relics Ownership Rework — see the Relics section on the main help page for the full rundown
    • Relics now belong to the alliance rather than the player who found them
    • Relics count towards domination points, and still contribute honor as before
    • Targeting rules changed: any kingdom in the owning alliance can be hit to steal it, bigger kingdoms (by land) yield better odds, and repeat hits on the same kingdom or alliance-mate hits don't gain you the relic
Standing Mechanics

Introduced in past rounds and still active unless noted otherwise.

  • PT Diversity Penalty
    • –3% income per planet of the same type beyond 3 per alliance
    • Example: 4 Shadows → –3%; 4 Shadows + 4 VIs → –6%
  • Population Overflow Formula
    • 1 Residence = 50 overflow space (fixed, no population bonuses)
    • Military overflow occupies residences before civilian capacity is calculated
  • HoF Bonuses
    • Deactivated for this round
  • Vault & AFK Automation
    • Automatically turn vault on when a lot of income stacks up
    • Automatically turn AFK on when vault fills up
  • Aid Restrictions
    • Aid cannot be triggered from hitting your alliance mates
  • Home World / Land Size Bonuses
    • +10% income when 4 WLs home
    • -5% building cost when hitting someone 80-99% your land size
    • -10% building cost when hitting someone 100%+ your land size
Expired Round-Specific Mechanics

Tied to a specific past round and no longer in effect.

  • Accelerated Drafting (July Round, prior era)
    • All units draft 4 ticks faster
    • Minimum of 4 tick drafting time