Star Kingdoms Help - Basics

Welcome to the Galactic Frontier

Domination is imminent, my friend.

Step into the universe of StarKingdoms, a multiplayer game that has been captivating players for over 25 years. First launched before the year 2000, this enduring classic offers a galaxy of challenges where strategy, alliances, and ambition collide. Build your own kingdom and navigate the complexities of galactic domination in a game where the stakes are as high as the stars themselves.

Kingdom Dynamics

Your kingdom is built on a delicate balance of money, power, population, land, military units, scientists, and probes. Together, these elements determine your net worth, a reflection of your kingdom's size and influence. As you grow stronger, you’ll gain recognition—but also the attention of rivals seeking to challenge your supremacy.

Thriving Alliances & Community

Forge alliances with like-minded leaders to pool resources, coordinate strategies, and defend against common threats. Beyond the game, our vibrant Discord community is alive with conversation, camaraderie, and competition. Whether sharing strategies or celebrating victories, the bonds formed here extend the game’s impact far beyond the battlefield.

Expedition & Warfare

Expand your kingdom’s reach by exploring uncharted regions of the galaxy. Dispatch skilled workers to uncover hidden resources, and launch probes to gather crucial intelligence. Train soldiers, draft elite units, and construct a powerful military to protect your realm and press your advantage.

The Art of Warfare

Engage in strategic battles to seize enemy lands, plunder resources, and secure your place as a dominant force. Use advanced technologies developed by your scientists to outthink and outmaneuver rivals. Every decision shapes your destiny, and every victory leaves its mark on the galaxy.

High-Stakes Conflict

For the bold, unleash devastating missile strikes to annihilate enemy strongholds. Such actions carry great risk—retaliation and political fallout are inevitable—but the rewards can be just as significant. Choose your path carefully; domination is not without consequences.

Survive and Thrive

The galaxy is a challenging yet rewarding frontier. Build, explore, and conquer while maintaining the balance that sustains your kingdom. With alliances to bolster you and enemies to test you, only the most resilient will prevail. Will you ascend to greatness or be lost to the stars? The universe awaits your command.

Game Rules

Rule Description
Bashing Rule Bashing is hitting anyone below 3x your size. Repeated bashes will be punished by the admin team.
Basics

Welcome to Star Kingdoms! In this galaxy-spanning strategy game, you will lead your kingdom to power through resource management, research, military strategy, and alliances. Here are the foundational elements to get you started:

  • Resources:
    • Money: Generated primarily through Star Mines and taxes from your population. Money fuels your kingdom’s growth, allowing you to construct buildings, train military units, and fund research.
    • Power: Produced by Power Plants, power is essential to maintain your buildings and support military units. Ensure you have enough power to avoid inefficiencies.
    • Probes: Manufactured in Probe Factories, probes are vital for espionage, offensive operations, and defense.
  • Population:
    • Population lives in Residences and contributes to your kingdom’s income through taxes.
    • Military units also require housing. If there is insufficient room in Barracks, they will displace civilians from residences.
  • Buildings:
    • Construct and manage buildings to expand your kingdom’s capabilities. For example, Barracks house your military, and Star Mines generate income.
    • Specialized buildings like Air Support Bays and Aegis Control Hubs are required to field advanced units like tactical fighters and interceptor drones.
  • Military:
    • Your army is the backbone of your kingdom’s offense and defense. Train units like Soldiers, Dragoons, and Tanks, or unlock advanced units through research.
    • Military operations consume resources, including money and power, so plan accordingly.
  • Research:
    • Invest in research to unlock new technologies, enhance resource production, and improve military strength. Prioritize technologies that align with your strategy.
  • Exploration and Expansion:
    • Acquire more land to construct buildings and increase your kingdom’s power. Land can be gained through exploration or warfare.
  • Alliances:
    • Join or create an alliance to collaborate with other kingdoms. Alliances provide collective benefits, such as shared income and the ability to wage sector-wide wars.
  • Tick System:
    • The game operates on a "tick" system, with each tick representing a specific interval of time. Resources, military actions, and other processes are updated every tick. Plan your strategies with the tick cycle in mind.

Master these basics to build a prosperous and powerful kingdom. As you progress, advanced strategies and mechanics will come into play to shape your path to dominance. Good luck, commander!

Food Kingdoms

Food kingdoms are available to help you grow. These kingdoms are located in sectors 1 to 3.

Key Features of Food Kingdoms:
- No shields and no military research.
- Automatically adjusted for you on the attack calculator.

Defenses by Sector:
- Sector 1: Always 40 tanks.
- Sector 2: Starts at 1000 tanks and can go up to 3000 tanks.
- Sector 3: Starts at 3000 tanks and can go up to 30,000 tanks.

Be aware that every tick your return time on each food kingdom may change.

Newbie Guide
Buildings Build 80 star mines.
Build 32 probe factories.
Exploration Explore 24 land.
Research Assign 10 scientists to the money bonus.
Barracks Once you have acquired 16 land build barracks and begin training soldiers. Be careful not to build more than you can support. Check your military for available barrack space as going over 100% will cause population loss and affect your money.
Training Camps After you have sufficient barracks to support your troops focus on training camps. Build 10% of your land as training camps to reduce the cost of military units by 30%. You will want to begin building units at the 24 hour mark so that you have enough offense to attack food, but enough defense to not become a target yourself.
Rubble If you receive arsons or sabos it will create a building called Rubble out of the burn down res and power plants. Rubble can then be razed to recover 60% of the building cost.
Note: Razed (intact) buildings that you demolish normally return 25% of the building cost.
Scientists As the game progresses it is recommended to maximize the top 4 research bonuses (Pop, Power, Military, & Money) as soon as possible.
Tips Explore 24 more land as soon as you can but not before. Do this throughout newbie mode. You have enough power plants to last you through newbie mode. It is not necessary to power your shields as nobody can attack you. Raise your military shields once newbie mode has ended. Maximize your money and residence bonus first to increase your income. Attack the food kingdoms as soon as newbie mode ends.
AFK Auto Builder Guide

AFK Build Assistant - Will spend 100% of income for 24 ticks, after 24 ticks 50%, after 48 ticks 25%, and after 72 ticks 10% until it turns off at becoming inactive. Any page reload or relogin will reset Ticks Active: to 0. Allows 2 decimal places on settings.

Enable AFK Builder (On/Off) – This is the master control on/off, this will fully disable the builder. This will be disabled by default.

Enable AFK Attacking – Allows builder to attack.

Enable AFK Robbing – Allows builder to mine gold with PAs.

Enable Build Military – Allows builder to build military.

Enable Build Buildings – This allows the builder to build buildings for your kingdom.

Enable AFK Exploring – This is the master control for exploring on your kingdom. If turned off your kingdom will not explore with the builder.

AFK Exploring Before Buildings – This will instruct the builder to explore first before buildings.

AFK Exploring After Military – This will instruct the builder to explore after military.


Order of Operations and details

The builder will build in this order unless some of the above settings are disabled.

Attack
Attack tier 1, tier 2 or tier 3 food when able, using offensive and flex units as per settigns.
It will choose the best land per tick to attack (land gained / return time).
Very early in the round it doesn't do a great job when you start hitting a mix of T1 and T2, with 1 WL.
Later when you are using 3/4 WLs to hit T3 it generally goes a great job.

Probe - Will mine gold and keep power according to your settings.

Explore (before buildings) – will explore max amount in 24s

Buildings – Will build all buildings equally until the desired percentage is matched

Military – Build order for military are as follows: Soldiers, Scientists, other units Builder will build units based on the percentages set. Soldiers will be trained based on Soldiers Max Stack, and Soldiers % to train per population. It will work like this, If soldiers in training plus soldiers complete equal Soldiers Max Stack it won't train anymore soldiers. Scientists to maintain is per unit of land.

Explore (after military) – Will explore with funds that are left from the steps aboves