| Buildings |
|
Residence |
Residence are where the population lives. If there is not enough room in your barracks for your
military, your
military will 'kick out' population from their residential homes in order to seek shelter.
Population will also
give you income through taxes.
Holds 50 civilians or military. 2 money per population.
|
| Barracks |
Military are housed here first, but if there is no room they will enter the residence and kick
out your
population. Failing to produce enough barracks will eventually result in death. You will lose
population every
tick until this is corrected. All land units require one space in the barracks, with the
exception of tanks which will require two.
Holds 75 military units.
|
| Air Support Bay |
The ASB houses your tactical fighters. You can not build tactical fighters without the ASB to
house them.
Holds 30* Tactical Fighters.
* With Large ASB researched, it will hold up to 40
|
| Aegis Control Hub |
The ACH houses your f74 interceptor drones. You can not build f74 interceptor drones without the
ACH to house them.
* Building can't be razed unless the building is empty.
Holds 50 F74 Interceptor Drones.
|
| Power Plant |
This building can produce 100/150* units of power. Up to 500/1000* units of power can be stored.
Any excess is lost.
Produces 100/150* power and stores up to 500/1000* power.
* If Fusion Technology is researched.
|
| Star Mine |
This building provides you with gold every tick and is usually the main source of income.
Produces 130 money.
|
| Training Camp |
Training camps greatly decrease the cost of military units. If you have 10% of your land as
training camps
you will reduce the costs of military units up to the maximum of 30%. This does not apply to
soldiers.
|
| Probe Factory |
PF's manufacture probes that are produced each tick. They are vital to both the offensive and
defensive
capabilities of your kingdom.
|
| Probes |
|
Mission
|
Result
|
|
Spy on kingdom |
Decrypt detailed information of a kingdom.
|
|
Spy on military |
Decrypt the military status of a kingdom.
|
|
Spy on buildings |
Decrypt the current buildings of a kingdom.
|
|
Spy on research |
Decrypt the current research of a kingdom.
|
|
Spy on shields |
Decrypt the current shield % of a kingdom.
|
|
Spy on News |
Decrypt the current news of an alliance.
|
|
Rob banks |
returns 10 money per probe sent up to 10% of the defender's money
|
|
Mine Gold |
Up to 15k probes returns $6.5 gold per probe.
Past 15k probes, additional probes will return between $6.5 and $1.5 based on a
formula
Has a cap of 100k + $50 * Resis + $100 * SMs
Check out the wiki
article for
more details
|
|
Arson |
Destroy an enemies residence.
|
|
Sabotage |
Destroy an enemies power planets.
|
|
Kidnappings |
return 1/4th of the 5% of stolen population
|
|
Suicide |
Sacrifice your probes to destroy the enemies current power, 7 power per probe.
|