Star Kingdoms Help - Basics pt2

Exploration
You can explore additional land to expand your kingdom but this becomes costly as the game progresses. Exploring in multiples of 24 will help you to gain the land quickly. Eventually you might desire to attack kingdoms in other sectors for larger gains. The table below is a formula to maximize your growth while in newbie status.
Buildings
Residence Residence are where the population lives. If there is not enough room in your barracks for your military, your military will 'kick out' population from their residential homes in order to seek shelter. Population will also give you income through taxes.
Holds 50 civilians or military. 2 money per population.
Barracks Military are housed here first, but if there is no room they will enter the residence and kick out your population. Failing to produce enough barracks will eventually result in death. You will lose population every tick until this is corrected. All land units require one space in the barracks, with the exception of tanks which will require two.

Holds 75 military units.
Air Support Bay The ASB houses your tactical fighters. You can not build tactical fighters without the ASB to house them.
Holds 30* Tactical Fighters.
* With Large ASB researched, it will hold up to 40
Aegis Control Hub The ACH houses your f74 interceptor drones. You can not build f74 interceptor drones without the ACH to house them.
* Building can't be razed unless the building is empty.
Holds 50 F74 Interceptor Drones.
Power Plant This building can produce 100/150* units of power. Up to 500/1000* units of power can be stored. Any excess is lost.
Produces 100/150* power and stores up to 500/1000* power.
* If Fusion Technology is researched.
Star Mine This building provides you with gold every tick and is usually the main source of income.
Produces 130 money.
Training Camp Training camps greatly decrease the cost of military units. If you have 10% of your land as training camps you will reduce the costs of military units up to the maximum of 30%. This does not apply to soldiers.
Probe Factory PF's manufacture probes that are produced each tick. They are vital to both the offensive and defensive capabilities of your kingdom.
Convert Buildings
If you decide that you would like to change one building to another type (excluding power plants) then you should use Convert Buildings. You conserve cost by reusing the materials of the old building in the new building.

Converting a building takes 20 hours.(can be lower by construction building reductions)

You cannot convert to/from a power plant because the building uses different materials.

The cost is calculated as: Money = Money - (Building Cost / 2)
Upgrade Military Units information
Once you have researched Dragoons or Laser Dragoons you can upgrade your Troopers, Tanks or Laser Troopers. Go to upgrade armies room and simply enter the amount you want to upgrade and click upgrade.

You can upgrade Troopers to Dragoons with Dragoon research.
You can upgrade Laser Troopers to Laser Dragoons with Laser Dragoon research.

The cost of upgrading Laser Dragoons is current Laser Dragoons cost * 0.28.
The cost of upgrading Dragoons is current Dragoons cost * 0.28.

It takes 12 ticks to upgrade
Disband Military Units information
If you have too much military population and need more space for residence, or if you just want to get rid of a unit, you can go to the disband room. Enter in the number to release for each unit and hit Disband Army. Any units you disband except soldiers or tactical fighters will return to soldiers. If you disband soldiers they will return to population. If you disband tactical fighters, or F74 Interceptor Drones you will gain 25% of the unit's cost.
Shields
Probe Probes frequencies are scrambled causing the enemy probes failure rate to increase.

Maximum Effectiveness: 25%
Military Your kingdom's shields will decrease the offensive value of the enemies forces.

Maximum Effectiveness: 10%
Missile A missile defense system that intercepts enemy missiles before they can damage your kingdom.

Maximum Effectiveness: 100%
Attacks
You have 4 war generals which are necessary to lead your offense. They can be sent out one at a time or together. If sent together some will return faster. For each general sent together your offense gains 3% additional offensive power. If you send out all of your generals you must wait for one to return before launching another attack.

The game has a built in attack calculator that you will find a link to after you send probes to spy on a kingdom or its military.
Probes
Mission Result
Spy on kingdom Decrypt detailed information of a kingdom.
Spy on military Decrypt the military status of a kingdom.
Spy on buildings Decrypt the current buildings of a kingdom.
Spy on research Decrypt the current research of a kingdom.
Spy on shields Decrypt the current shield % of a kingdom.
Spy on News Decrypt the current news of an alliance.
Rob banks returns 10 money per probe sent up to 10% of the defender's money
Mine Gold Up to 15k probes returns $6.5 gold per probe.
Past 15k probes, additional probes will return between $6.5 and $1.5 based on a formula
Has a cap of 100k + $50 * Resis + $100 * SMs
Check out the wiki article for more details
Arson Destroy an enemies residence.
Sabotage Destroy an enemies power planets.
Kidnappings return 1/4th of the 5% of stolen population
Suicide Sacrifice your probes to destroy the enemies current power, 7 power per probe.
Rewards
Money Reward reward = (income * 3)
Rob Reward 15x per probe
Land Reward reward = (0.01 * Land) or 20 whichever value is higher.
Probe Reward reward = adds 3 probe attempts
Vault reward = holds onto 60% of your income per tick, to reclaim your money just go back to reward room and click the link