AFK Build Assistant Tax - Attacking 1% income tax, Probe Robbing 1% income tax, Military 1% income tax and Explore & Building(these group as 1) 1% income tax.
Enable AFK Builder (On/Off) – This is the master control on/off, this will fully disable the builder. This will be disabled by default.
Enable AFK Attacking – Allows builder to attack.
Enable AFK Robbing – Allows builder to rob with PAs.
Enable Build Military – Allows builder to build military(all types).
Enable build military with soldiers – Allows builder to build military(all types), if turned off it will still allow production of soldiers, scientists, F74s and TFs.
Enable AFK Build Buildings – This allows the builder to build buildings for your kingdom. More information for which types of buildings will be below on the settings part.
Enable AFK Exploring (Explore Settings below won't work if OFF) – This is the master control for exploring on your kingdom. If turned off your kingdom will not explore with the builder.
AFK Exploring Before Buildings – This will instruct the builder to explore first before buildings. (builder order of operations will be below)
AFK Exploring After Military – This will instruct the builder to explore after military. (builder order ofoperations will be below)
Order of Operations and details
The builder will build in this order unless some of the above settings are disabled and
will only use 50% of money at any given tick. You no longer have to be offline for 3 Hours(not ticks). Builder trys to
build anything first that is used to keep a kingdom alive.
Attack - Attack
tier 1, or tier 3 food when able leaving home (Your setting percent set) of defense if using balanced
units for the attack, all offense units can be used. It will send the required
amount only. Uses 1 WL per attack and picks closest return time.(Now you can choose the percent of each balance unit to send.)
Probe - rob
tier 1,2,3 food maximizing your robs, but builder won’t
rob unless the probes can be shielded. This will use down to 4 Pas, leaving 4 PAs
for when you log back in.
Explore – will explore max amount in 24s
Buildings – Build order for buildings are as follows: Power Plants, Barracks, Residences, Training Camps, Probe
Factories, Starmines, Air Support Bays, and Aegis Control Hubs. Builder will try to
maintain percentages set in the building section.
Military – Build order for military are as
follows: Soldiers, Scientists, Defense units (Select unit)(Note: If F74s are selected and build military with soldiers is enabled, once it runs out of this unit it will build LDs), Balance units (Select unit),
and Offense units (Select unit)(Note: If TFs are selected and build military with soldiers is enabled, once it runs out of this unit it will build Fighters).
Builder will build units based on the percentages set. Soldiers will be trained
based on Soldiers Max Stack, and Soldiers % to train per population. It will work like this, If soldiers in training plus soldiers complete equal Soldiers Max Stack it won't train anymore soldiers. Scientists to maintain is per unit of
land.
Explore – Will explore with funds that are
left from the steps aboves
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